Untitled Game engine no.5
1.0
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Wrapper for 2D collisions. Tells the physics system that you want to process a 2D collision and not a 2D one. More...
#include <Components.hpp>
Additional Inherited Members | |
Public Member Functions inherited from Engine::Collider | |
void | processCollision (const Ref< PhysicsEntity > &other) |
collision hook storage More... | |
virtual glm::vec3 | furthestInDir (const Ref< PhysicsEntity > &pe, const glm::vec3 &norm) const |
Public Attributes inherited from Engine::Collider | |
bool | trigger = false |
Ref< CollisionHook > | hook |
does the collider physically interact with other objects (def not stolen from unity) | |
Wrapper for 2D collisions. Tells the physics system that you want to process a 2D collision and not a 2D one.