Untitled Game engine no.5  1.0
List of all members
Engine::Collider2D Struct Reference

Wrapper for 2D collisions. Tells the physics system that you want to process a 2D collision and not a 2D one. More...

#include <Components.hpp>

Inheritance diagram for Engine::Collider2D:
Inheritance graph
[legend]
Collaboration diagram for Engine::Collider2D:
Collaboration graph
[legend]

Additional Inherited Members

- Public Member Functions inherited from Engine::Collider
void processCollision (const Ref< PhysicsEntity > &other)
 collision hook storage More...
 
virtual glm::vec3 furthestInDir (const Ref< PhysicsEntity > &pe, const glm::vec3 &norm) const
 
- Public Attributes inherited from Engine::Collider
bool trigger = false
 
Ref< CollisionHookhook
 does the collider physically interact with other objects (def not stolen from unity)
 

Detailed Description

Wrapper for 2D collisions. Tells the physics system that you want to process a 2D collision and not a 2D one.


The documentation for this struct was generated from the following file: