Untitled Game engine no.5
1.0
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Generic type storage for a GJK enabled collider. More...
#include <Components.hpp>
Public Member Functions | |
void | processCollision (const Ref< PhysicsEntity > &other) |
collision hook storage More... | |
virtual glm::vec3 | furthestInDir (const Ref< PhysicsEntity > &pe, const glm::vec3 &norm) const |
Public Attributes | |
bool | trigger = false |
Ref< CollisionHook > | hook |
does the collider physically interact with other objects (def not stolen from unity) | |
Generic type storage for a GJK enabled collider.
Provides an interface for producing support points from a global direction.
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inline |
collision hook storage
Process a collision between two physics entities.
other | colliding entity |