Untitled Game engine no.5
1.0
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#include <Components.hpp>
Public Member Functions | |
Shape (Ref< PhysicsEntity > &pe) | |
glm::vec3 | furthestInDir (const glm::vec3 &norm) const |
Public Attributes | |
Ref< PhysicsEntity > | pe |
Wrapper for processing GJK support point generation from physics entities.