| Untitled Game engine no.5
    1.0
    | 
Interface for an array of components. More...
#include <ComponentArray.hpp>

| Public Member Functions | |
| virtual void | EntityDestroyed (EntityID entity)=0 | 
Interface for an array of components.
| 
 | pure virtual | 
Get rid of stuff when the entity is destroyed
| entity | the entity that was destroyed | 
Implemented in Engine::ComponentDataArray< T >.
 1.8.17
 1.8.17