Untitled Game engine no.5
1.0
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Interface for an array of components. More...
#include <ComponentArray.hpp>
Public Member Functions | |
virtual void | EntityDestroyed (EntityID entity)=0 |
Interface for an array of components.
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pure virtual |
Get rid of stuff when the entity is destroyed
entity | the entity that was destroyed |
Implemented in Engine::ComponentDataArray< T >.