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Untitled Game engine no.5
1.0
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An array of components of type T. More...
#include <ComponentArray.hpp>


Public Member Functions | |
| ComponentDataArray () | |
| Constructor. | |
| Ref< T > | Insert (EntityID id, Ref< T > c) |
| Ref< T > | Insert (EntityID id, T c) |
| void | Remove (EntityID id) |
| Ref< T > | GetComp (EntityID id) |
| void | EntityDestroyed (EntityID id) |
An array of components of type T.
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inlinevirtual |
Get rid of stuff when the entity is destroyed
| id | the entity that was destroyed |
Implements Engine::IComponentDataArray.
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inline |
Gives you a reference to a component on an entity
| id | the entity we want this component from |
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inline |
Add a component to an entity
| id | the entity we want to attatch to |
| c | the component we want to attatch |
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inline |
Add a component to an entity
| id | the entity we want to attatch to |
| c | the component we want to attatch |
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inline |
Removes a component from an entity
| id | the entity we want to remove a component from |
1.8.17