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Untitled Game engine no.5
1.0
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#include <Font.hpp>


Public Member Functions | |
| Glyph (const Ref< Texture > &texture, const Ref< TextureMap > &map, uint cwidth, uint cheight, int32_t leftShift, int32_t topShift, uint32_t adv) | |
| create a glyph from a texture and character data | |
Public Member Functions inherited from Engine::TextureLookup | |
| TextureLookup (const Ref< Texture > &tex, const Ref< Engine::TextureMap > &map, uint width, uint height) | |
Public Attributes | |
| int | left |
| distance from the texture to the end of the last character | |
| int | top |
| distance from the texture to the top of the line | |
| uint32_t | advance |
| total size of the character from the edge of the last character to beginning of the next character | |
Public Attributes inherited from Engine::TextureLookup | |
| Ref< Texture > | tex |
| texture reference | |
| Ref< TextureMap > | map |
| Mapping reference. | |
| uint | width |
| texture width | |
| uint | height |
| texture height | |
Represents a character texture.
Stores the graphical and positional data of a character texture in a line of text.
1.8.17