Untitled Game engine no.5  1.0
Public Member Functions | Public Attributes | List of all members
Engine::FacePoint Struct Reference

Storage for the expanding polytope algorithm. More...

#include <Components.hpp>

Public Member Functions

Supportoperator[] (const int &i)
 
FacePointoperator= (FacePoint support)
 
FacePointoperator= (std::initializer_list< Support > list)
 

Public Attributes

std::vector< Supportverts = std::vector<Support>(FACE_VERTS)
 
glm::vec3 normal {}
 

Detailed Description

Storage for the expanding polytope algorithm.

Stores 3 face points and the normal that produced them from an expanding polytope.


The documentation for this struct was generated from the following file: