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Untitled Game engine no.5
1.0
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Storage for the expanding polytope algorithm. More...
#include <Components.hpp>
Public Member Functions | |
| Support & | operator[] (const int &i) |
| FacePoint & | operator= (FacePoint support) |
| FacePoint & | operator= (std::initializer_list< Support > list) |
Public Attributes | |
| std::vector< Support > | verts = std::vector<Support>(FACE_VERTS) |
| glm::vec3 | normal {} |
Storage for the expanding polytope algorithm.
Stores 3 face points and the normal that produced them from an expanding polytope.
1.8.17