Untitled Game engine no.5
1.0
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Storage for the expanding polytope algorithm. More...
#include <Components.hpp>
Public Member Functions | |
Support & | operator[] (const int &i) |
FacePoint & | operator= (FacePoint support) |
FacePoint & | operator= (std::initializer_list< Support > list) |
Public Attributes | |
std::vector< Support > | verts = std::vector<Support>(FACE_VERTS) |
glm::vec3 | normal {} |
Storage for the expanding polytope algorithm.
Stores 3 face points and the normal that produced them from an expanding polytope.