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Untitled Game engine no.5
1.0
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System with multiple types of components. More...
#include <System.hpp>


Public Member Functions | |
| System () | |
| Constructor. | |
| virtual void | Run (EntityID id) override |
Public Member Functions inherited from Engine::SystemBase | |
| virtual | ~SystemBase () |
| Destructor. | |
| virtual Archetype | GetArch () const |
| virtual SystemID | GetID () const |
Additional Inherited Members | |
Protected Attributes inherited from Engine::SystemBase | |
| SystemID | m_id |
| Id to the lookup table. | |
| Archetype | m_arch |
| archetype storage | |
System with multiple types of components.
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inlineoverridevirtual |
1.8.17