Untitled Game engine no.5
1.0
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System with multiple types of components. More...
#include <System.hpp>
Public Member Functions | |
System () | |
Constructor. | |
virtual void | Run (EntityID id) override |
Public Member Functions inherited from Engine::SystemBase | |
virtual | ~SystemBase () |
Destructor. | |
virtual Archetype | GetArch () const |
virtual SystemID | GetID () const |
Additional Inherited Members | |
Protected Attributes inherited from Engine::SystemBase | |
SystemID | m_id |
Id to the lookup table. | |
Archetype | m_arch |
archetype storage | |
System with multiple types of components.
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inlineoverridevirtual |