Untitled Game engine no.5
1.0
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This is the complete list of members for Engine::VertexCollider2D, including all inherited members.
boxCollider(float width=64, float height=64, float depth=64) | Engine::VertexCollider | inlinestatic |
furthestInDir(const Ref< PhysicsEntity > &pe, const glm::vec3 &norm) const (defined in Engine::Collider) | Engine::Collider | inlinevirtual |
furthestInDir(const Ref< PhysicsEntity > &pe, const glm::vec3 &norm) const override (defined in Engine::VertexCollider) | Engine::VertexCollider | inlinevirtual |
hook | Engine::Collider | |
processCollision(const Ref< PhysicsEntity > &other) | Engine::Collider | inline |
trigger (defined in Engine::Collider) | Engine::Collider | |
VertexCollider()=default (defined in Engine::VertexCollider) | Engine::VertexCollider | |
VertexCollider(std::vector< glm::vec3 > verts) (defined in Engine::VertexCollider) | Engine::VertexCollider | inlineexplicit |
VertexCollider2D()=default (defined in Engine::VertexCollider2D) | Engine::VertexCollider2D | |
VertexCollider2D(std::vector< glm::vec3 > verts) (defined in Engine::VertexCollider2D) | Engine::VertexCollider2D | inlineexplicit |
verts (defined in Engine::VertexCollider) | Engine::VertexCollider |