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Untitled Game engine no.5
1.0
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Unused data structure for character controls. More...
#include <Controller.hpp>


Public Member Functions | |
| void | Parse (ECS &ecs, const EntityID &id) override |
Public Attributes | |
| float | acceleration = 5000.0f |
| float | maxSpeed = 150.0f |
| float | jumpVelocity = 1000.0f |
Unused data structure for character controls.
1.8.17