Untitled Game engine no.5
1.0
|
Unused data structure for character controls. More...
#include <Controller.hpp>
Public Member Functions | |
void | Parse (ECS &ecs, const EntityID &id) override |
Public Attributes | |
float | acceleration = 5000.0f |
float | maxSpeed = 150.0f |
float | jumpVelocity = 1000.0f |
Unused data structure for character controls.