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    Untitled Game engine no.5
    1.0
    
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#include <Debug.hpp>
Static Public Member Functions | |
| static void | setDebug (const std::string &key, float var) | 
| static float & | getDebug (const std::string &key) | 
| static glm::mat4 | offset () | 
Static Public Attributes | |
| static std::map< std::string, float > | varLookup = std::map<std::string, float>() | 
Debugging wrapper. Contains a global variable lookup.
      
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  static | 
Get a debug value by reference
| key | string id | 
      
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  inlinestatic | 
Generate an offset form the main camera using debug values.
      
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  static | 
Set a debug value by a given reference.
| key | reference | 
| var | value | 
 1.8.17