Untitled Game engine no.5
1.0
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#include <Debug.hpp>
Static Public Member Functions | |
static void | setDebug (const std::string &key, float var) |
static float & | getDebug (const std::string &key) |
static glm::mat4 | offset () |
Static Public Attributes | |
static std::map< std::string, float > | varLookup = std::map<std::string, float>() |
Debugging wrapper. Contains a global variable lookup.
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static |
Get a debug value by reference
key | string id |
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inlinestatic |
Generate an offset form the main camera using debug values.
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static |
Set a debug value by a given reference.
key | reference |
var | value |