Untitled Game engine no.5
1.0
|
5 #include "Renderer.hpp"
28 virtual void Run(EntityID
id) = 0;
Entity Component System.
Definition: ECS.hpp:19
virtual Archetype GetArch() const
Definition: SystemBase.hpp:16
Archetype m_arch
archetype storage
Definition: SystemBase.hpp:25
virtual void Run(EntityID id)=0
SystemID m_id
Id to the lookup table.
Definition: SystemBase.hpp:23
virtual SystemID GetID() const
Definition: SystemBase.hpp:19
Definition: SystemBase.hpp:8
Definition: Animation.hpp:14
virtual ~SystemBase()
Destructor.
Definition: SystemBase.hpp:13