22 std::cout << glm::to_string(
pos) <<
" " << glm::to_string(
color)
24 <<
" " <<
tex_id <<
" " << glm::to_string(
trans) << std::endl;
39 static std::unordered_map<Primative, Ref<Mesh>> primatives;
40 static Ref<Mesh> getPrimative(Primative p);
42 static std::vector<glm::vec3> quadVerts(glm::mat4 tf);
43 static std::vector<Vertex> quad(glm::mat4 tf);