Untitled Game engine no.5
1.0
include
Engine.hpp
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#ifndef SDLGRAPHICSPROGRAM
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#define SDLGRAPHICSPROGRAM
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#include <fstream>
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#include <iostream>
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#include <sstream>
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#include <stdlib.h>
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#include <string>
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#include <time.h>
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#include "Window.hpp"
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#include "Renderer.hpp"
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#include "ECS.hpp"
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#include "Scene.hpp"
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namespace
Engine
{
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class
Engine
{
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private
:
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Uni<Renderer>
m_Renderer =
nullptr
;
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Uni<Window>
m_Window =
nullptr
;
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int
sWidth;
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int
sHeight;
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Ref<Shader>
shader;
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Ref<Mesh>
quad;
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Scene
scene;
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public
:
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Engine
(
int
w,
int
h);
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~
Engine
();
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void
ProcessInput(
bool
*quit);
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void
Update(
double
dt);
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void
Render();
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void
MainGameLoop();
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void
Start();
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void
Shutdown();
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void
InitializeGraphicsSubSystem();
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};
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}
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#endif
Engine::Scene
A container for entities currently in the Scene.
Definition:
Scene.hpp:9
Engine::Ref
std::shared_ptr< T > Ref
Has stuff for making references a lot more easily shared smart pointer.
Definition:
Base.hpp:21
Engine
Definition:
Animation.hpp:14
Engine::Uni
std::unique_ptr< T > Uni
Has stuff for making references a lot more easily shared smart pointer representing a unique object.
Definition:
Base.hpp:12
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