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Untitled Game engine no.5
1.0
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This is the complete list of members for Engine::UIElement, including all inherited members.
| collider (defined in Engine::UIElement) | Engine::UIElement | |
| colorMap | Engine::MeshRenderer | |
| map | Engine::MeshRenderer | |
| mesh | Engine::MeshRenderer | |
| origin | Engine::UIElement | |
| queueVisualUpdate() | Engine::UIElement | inline |
| setImage(const Ref< Texture > &tex) | Engine::UIElement | inline |
| setImage(const Ref< TextureLookup > &lookup) | Engine::UIElement | inline |
| SetMap(const Ref< Texture > &tex) | Engine::MeshRenderer | inline |
| SetMesh(const Ref< Mesh > &renderMesh) | Engine::MeshRenderer | inline |
| setSize(float width, float height) | Engine::UIElement | inline |
| texture | Engine::MeshRenderer | |
| UIElement()=default (defined in Engine::UIElement) | Engine::UIElement | |
| UIElement(const Ref< Texture > &tex) | Engine::UIElement | inlineexplicit |
| update() | Engine::UIElement | inlinevirtual |
| Update(const Scene &scene) (defined in Engine::UIElement) | Engine::UIElement | inlinestatic |
| updateVisual() | Engine::UIElement | inlinevirtual |
| vertexTextures | Engine::MeshRenderer |
1.8.17