Untitled Game engine no.5
1.0
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This is the complete list of members for Engine::Texture2D, including all inherited members.
Bind(uint32_t slot=0) const | Engine::Texture | inlinevirtual |
Create(const std::string &path) | Engine::Texture2D | static |
Create() (defined in Engine::Texture2D) | Engine::Texture2D | static |
genClip(uint32_t width, uint32_t height, uint32_t x, uint32_t y) const | Engine::Texture2D | inlinevirtual |
getDefaultMapping() const | Engine::Texture | inlinevirtual |
getHeight() const | Engine::Texture | inlinevirtual |
getID() const | Engine::Texture | inlinevirtual |
getWidth() const | Engine::Texture | inlinevirtual |
loadTextureData(stbi_uc *data, const int w, const int h, uint type) (defined in Engine::Texture2D) | Engine::Texture2D | inlinevirtual |
renderSlot (defined in Engine::Texture) | Engine::Texture | |
setHeight(float height) | Engine::Texture | inlinevirtual |
setID(uint32_t id) | Engine::Texture | inlinevirtual |
setSize(float width, float height) | Engine::Texture | inlinevirtual |
setWidth(float width) | Engine::Texture | inlinevirtual |
~Texture()=default (defined in Engine::Texture) | Engine::Texture | virtual |