|
Untitled Game engine no.5
1.0
|
This is the complete list of members for Engine::Texture2D, including all inherited members.
| Bind(uint32_t slot=0) const | Engine::Texture | inlinevirtual |
| Create(const std::string &path) | Engine::Texture2D | static |
| Create() (defined in Engine::Texture2D) | Engine::Texture2D | static |
| genClip(uint32_t width, uint32_t height, uint32_t x, uint32_t y) const | Engine::Texture2D | inlinevirtual |
| getDefaultMapping() const | Engine::Texture | inlinevirtual |
| getHeight() const | Engine::Texture | inlinevirtual |
| getID() const | Engine::Texture | inlinevirtual |
| getWidth() const | Engine::Texture | inlinevirtual |
| loadTextureData(stbi_uc *data, const int w, const int h, uint type) (defined in Engine::Texture2D) | Engine::Texture2D | inlinevirtual |
| renderSlot (defined in Engine::Texture) | Engine::Texture | |
| setHeight(float height) | Engine::Texture | inlinevirtual |
| setID(uint32_t id) | Engine::Texture | inlinevirtual |
| setSize(float width, float height) | Engine::Texture | inlinevirtual |
| setWidth(float width) | Engine::Texture | inlinevirtual |
| ~Texture()=default (defined in Engine::Texture) | Engine::Texture | virtual |
1.8.17