Untitled Game engine no.5  1.0
Engine::Texture2D Member List

This is the complete list of members for Engine::Texture2D, including all inherited members.

Bind(uint32_t slot=0) constEngine::Textureinlinevirtual
Create(const std::string &path)Engine::Texture2Dstatic
Create() (defined in Engine::Texture2D)Engine::Texture2Dstatic
genClip(uint32_t width, uint32_t height, uint32_t x, uint32_t y) constEngine::Texture2Dinlinevirtual
getDefaultMapping() constEngine::Textureinlinevirtual
getHeight() constEngine::Textureinlinevirtual
getID() constEngine::Textureinlinevirtual
getWidth() constEngine::Textureinlinevirtual
loadTextureData(stbi_uc *data, const int w, const int h, uint type) (defined in Engine::Texture2D)Engine::Texture2Dinlinevirtual
renderSlot (defined in Engine::Texture)Engine::Texture
setHeight(float height)Engine::Textureinlinevirtual
setID(uint32_t id)Engine::Textureinlinevirtual
setSize(float width, float height)Engine::Textureinlinevirtual
setWidth(float width)Engine::Textureinlinevirtual
~Texture()=default (defined in Engine::Texture)Engine::Texturevirtual