Untitled Game engine no.5
1.0
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This is the complete list of members for Engine::Shader, including all inherited members.
Bind() | Engine::Shader | |
CreateShader(const std::string &vert, const std::string &frag) | Engine::Shader | |
SetUniformFloat1(const std::string &name, float v0) | Engine::Shader | |
SetUniformFloat2(const std::string &name, float v0, float v1) | Engine::Shader | |
SetUniformFloat3(const std::string &name, float v0, float v1, float v2) | Engine::Shader | |
SetUniformFloat4(const std::string &name, float v0, float v1, float v2, float v3) | Engine::Shader | |
SetUniformInt1(const std::string &name, int i) | Engine::Shader | |
SetUniformIntN(const std::string &name, int *values, const uint32_t &n) | Engine::Shader | |
SetUniformMat4(const std::string &name, const glm::mat4) | Engine::Shader | |
Shader(const std::string &vert, const std::string &frag) | Engine::Shader | |
Shader(const std::string &path) | Engine::Shader | |
Unbind() | Engine::Shader | |
~Shader() (defined in Engine::Shader) | Engine::Shader |