Untitled Game engine no.5  1.0
Engine::Shader Member List

This is the complete list of members for Engine::Shader, including all inherited members.

Bind()Engine::Shader
CreateShader(const std::string &vert, const std::string &frag)Engine::Shader
SetUniformFloat1(const std::string &name, float v0)Engine::Shader
SetUniformFloat2(const std::string &name, float v0, float v1)Engine::Shader
SetUniformFloat3(const std::string &name, float v0, float v1, float v2)Engine::Shader
SetUniformFloat4(const std::string &name, float v0, float v1, float v2, float v3)Engine::Shader
SetUniformInt1(const std::string &name, int i)Engine::Shader
SetUniformIntN(const std::string &name, int *values, const uint32_t &n)Engine::Shader
SetUniformMat4(const std::string &name, const glm::mat4)Engine::Shader
Shader(const std::string &vert, const std::string &frag)Engine::Shader
Shader(const std::string &path)Engine::Shader
Unbind()Engine::Shader
~Shader() (defined in Engine::Shader)Engine::Shader