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Untitled Game engine no.5
1.0
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This is the complete list of members for Engine::GLTexture2D, including all inherited members.
| Bind(uint32_t slot=0) const override | Engine::GLTexture2D | virtual |
| Create(const std::string &path) | Engine::Texture2D | static |
| Create() (defined in Engine::Texture2D) | Engine::Texture2D | static |
| genClip(uint32_t width, uint32_t height, uint32_t x, uint32_t y) const | Engine::Texture2D | inlinevirtual |
| getDefaultMapping() const override | Engine::GLTexture2D | virtual |
| getHeight() const override | Engine::GLTexture2D | virtual |
| getID() const override | Engine::GLTexture2D | virtual |
| getWidth() const override | Engine::GLTexture2D | virtual |
| GLTexture2D(const std::string &path) | Engine::GLTexture2D | |
| GLTexture2D(stbi_uc *data, const int &w, const int &h) (defined in Engine::GLTexture2D) | Engine::GLTexture2D | |
| GLTexture2D() (defined in Engine::GLTexture2D) | Engine::GLTexture2D | |
| loadTextureData(stbi_uc *data, int w, int h, uint type=GL_RGBA) override (defined in Engine::GLTexture2D) | Engine::GLTexture2D | virtual |
| renderSlot (defined in Engine::Texture) | Engine::Texture | |
| setHeight(float height) override | Engine::GLTexture2D | virtual |
| setID(uint32_t id) override | Engine::GLTexture2D | virtual |
| setSize(float width, float height) override | Engine::GLTexture2D | virtual |
| setWidth(float width) override | Engine::GLTexture2D | virtual |
| ~GLTexture2D() override (defined in Engine::GLTexture2D) | Engine::GLTexture2D | |
| ~Texture()=default (defined in Engine::Texture) | Engine::Texture | virtual |
1.8.17