Untitled Game engine no.5
1.0
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This is the complete list of members for Engine::GLTexture2D, including all inherited members.
Bind(uint32_t slot=0) const override | Engine::GLTexture2D | virtual |
Create(const std::string &path) | Engine::Texture2D | static |
Create() (defined in Engine::Texture2D) | Engine::Texture2D | static |
genClip(uint32_t width, uint32_t height, uint32_t x, uint32_t y) const | Engine::Texture2D | inlinevirtual |
getDefaultMapping() const override | Engine::GLTexture2D | virtual |
getHeight() const override | Engine::GLTexture2D | virtual |
getID() const override | Engine::GLTexture2D | virtual |
getWidth() const override | Engine::GLTexture2D | virtual |
GLTexture2D(const std::string &path) | Engine::GLTexture2D | |
GLTexture2D(stbi_uc *data, const int &w, const int &h) (defined in Engine::GLTexture2D) | Engine::GLTexture2D | |
GLTexture2D() (defined in Engine::GLTexture2D) | Engine::GLTexture2D | |
loadTextureData(stbi_uc *data, int w, int h, uint type=GL_RGBA) override (defined in Engine::GLTexture2D) | Engine::GLTexture2D | virtual |
renderSlot (defined in Engine::Texture) | Engine::Texture | |
setHeight(float height) override | Engine::GLTexture2D | virtual |
setID(uint32_t id) override | Engine::GLTexture2D | virtual |
setSize(float width, float height) override | Engine::GLTexture2D | virtual |
setWidth(float width) override | Engine::GLTexture2D | virtual |
~GLTexture2D() override (defined in Engine::GLTexture2D) | Engine::GLTexture2D | |
~Texture()=default (defined in Engine::Texture) | Engine::Texture | virtual |