Untitled Game engine no.5  1.0
Engine::GLTexture2D Member List

This is the complete list of members for Engine::GLTexture2D, including all inherited members.

Bind(uint32_t slot=0) const overrideEngine::GLTexture2Dvirtual
Create(const std::string &path)Engine::Texture2Dstatic
Create() (defined in Engine::Texture2D)Engine::Texture2Dstatic
genClip(uint32_t width, uint32_t height, uint32_t x, uint32_t y) constEngine::Texture2Dinlinevirtual
getDefaultMapping() const overrideEngine::GLTexture2Dvirtual
getHeight() const overrideEngine::GLTexture2Dvirtual
getID() const overrideEngine::GLTexture2Dvirtual
getWidth() const overrideEngine::GLTexture2Dvirtual
GLTexture2D(const std::string &path)Engine::GLTexture2D
GLTexture2D(stbi_uc *data, const int &w, const int &h) (defined in Engine::GLTexture2D)Engine::GLTexture2D
GLTexture2D() (defined in Engine::GLTexture2D)Engine::GLTexture2D
loadTextureData(stbi_uc *data, int w, int h, uint type=GL_RGBA) override (defined in Engine::GLTexture2D)Engine::GLTexture2Dvirtual
renderSlot (defined in Engine::Texture)Engine::Texture
setHeight(float height) overrideEngine::GLTexture2Dvirtual
setID(uint32_t id) overrideEngine::GLTexture2Dvirtual
setSize(float width, float height) overrideEngine::GLTexture2Dvirtual
setWidth(float width) overrideEngine::GLTexture2Dvirtual
~GLTexture2D() override (defined in Engine::GLTexture2D)Engine::GLTexture2D
~Texture()=default (defined in Engine::Texture)Engine::Texturevirtual