Untitled Game engine no.5  1.0
Engine::GLRenderer Member List

This is the complete list of members for Engine::GLRenderer, including all inherited members.

AddTag(const std::string &name, RenderTag tag, ViewProjection projection=ViewProjection::PROJECTION) overrideEngine::GLRenderervirtual
AddTexture(const Ref< Texture > &texture)Engine::GLRenderer
API enum nameEngine::Renderer
Clear() overrideEngine::GLRenderervirtual
Create()Engine::Rendererstatic
Flush() overrideEngine::GLRenderervirtual
GetAPI()Engine::Rendererinlinestatic
GLRenderer() (defined in Engine::GLRenderer)Engine::GLRenderer
Init() overrideEngine::GLRenderervirtual
SetClearColor(uint32_t c) overrideEngine::GLRenderer
Engine::Renderer::SetClearColor(unsigned int c)=0Engine::Rendererpure virtual
Shutdown() overrideEngine::GLRenderervirtual
Submit(const std::string &tag, const Ref< Transform > &transform, const Ref< MeshRenderer > &renderer) overrideEngine::GLRenderervirtual
~GLRenderer()Engine::GLRenderer
~Renderer()=default (defined in Engine::Renderer)Engine::Renderervirtual