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Untitled Game engine no.5
1.0
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This is the complete list of members for Engine::GLRenderer, including all inherited members.
| AddTag(const std::string &name, RenderTag tag, ViewProjection projection=ViewProjection::PROJECTION) override | Engine::GLRenderer | virtual |
| AddTexture(const Ref< Texture > &texture) | Engine::GLRenderer | |
| API enum name | Engine::Renderer | |
| Clear() override | Engine::GLRenderer | virtual |
| Create() | Engine::Renderer | static |
| Flush() override | Engine::GLRenderer | virtual |
| GetAPI() | Engine::Renderer | inlinestatic |
| GLRenderer() (defined in Engine::GLRenderer) | Engine::GLRenderer | |
| Init() override | Engine::GLRenderer | virtual |
| SetClearColor(uint32_t c) override | Engine::GLRenderer | |
| Engine::Renderer::SetClearColor(unsigned int c)=0 | Engine::Renderer | pure virtual |
| Shutdown() override | Engine::GLRenderer | virtual |
| Submit(const std::string &tag, const Ref< Transform > &transform, const Ref< MeshRenderer > &renderer) override | Engine::GLRenderer | virtual |
| ~GLRenderer() | Engine::GLRenderer | |
| ~Renderer()=default (defined in Engine::Renderer) | Engine::Renderer | virtual |
1.8.17