Untitled Game engine no.5
1.0
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This is the complete list of members for Engine::GLRenderer, including all inherited members.
AddTag(const std::string &name, RenderTag tag, ViewProjection projection=ViewProjection::PROJECTION) override | Engine::GLRenderer | virtual |
AddTexture(const Ref< Texture > &texture) | Engine::GLRenderer | |
API enum name | Engine::Renderer | |
Clear() override | Engine::GLRenderer | virtual |
Create() | Engine::Renderer | static |
Flush() override | Engine::GLRenderer | virtual |
GetAPI() | Engine::Renderer | inlinestatic |
GLRenderer() (defined in Engine::GLRenderer) | Engine::GLRenderer | |
Init() override | Engine::GLRenderer | virtual |
SetClearColor(uint32_t c) override | Engine::GLRenderer | |
Engine::Renderer::SetClearColor(unsigned int c)=0 | Engine::Renderer | pure virtual |
Shutdown() override | Engine::GLRenderer | virtual |
Submit(const std::string &tag, const Ref< Transform > &transform, const Ref< MeshRenderer > &renderer) override | Engine::GLRenderer | virtual |
~GLRenderer() | Engine::GLRenderer | |
~Renderer()=default (defined in Engine::Renderer) | Engine::Renderer | virtual |